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AI Insights · Timothy · July 2022

Top Down Games Performance in Switzerland Q2 2022

Discover the performance trends for the top 5 Top Down Games on the unified platform in Switzerland during Q2 2022, including downloads, revenue, and active user statistics.

Top Down Games Performance in Switzerland Q2 2022

During the second quarter of 2022, the top 5 Top Down Games on the unified platform in Switzerland demonstrated varied performance trends in terms of downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides valuable insights into the weekly metrics for each game.

Blockudoku - Block Puzzle from Easybrain Ltd saw a fluctuating trend in weekly downloads, starting with approximately 5.5K at the beginning of April and closing with around 3.4K at the end of June. Weekly revenue peaked at $186 in mid-April and experienced a gradual decline, ending at $118 in the last week of June. The game maintained a relatively stable number of weekly active users, hovering around 50K at the start and slightly decreasing to approximately 42.5K by the end of the quarter.

Count Masters: Crowd Runner 3D by Freeplay LLC exhibited an increase in weekly downloads in mid-April, reaching about 6.6K, before dropping to 4.3K by the end of June. Revenue saw a peak of $88 in the final week of June, with fluctuations throughout the quarter. Active users began at around 22.3K in late March and ended at approximately 21.2K in late June, showing a slight decline over the period.

Parking Jam 3D from Popcore GmbH experienced significant growth in weekly downloads in mid-April, reaching a high of 7.5K, before falling to around 2.6K by the end of June. The game’s revenue also peaked in mid-April at $305, with a subsequent decline to $136 by the end of the quarter. Active users showed a similar trend, rising to 14.1K in mid-April and then dropping to approximately 7K by late June.

Clash Royale from Supercell demonstrated strong revenue performance, starting at $247K in late March and fluctuating throughout the quarter, ending at $93.7K in the last week of June. Weekly downloads showed a consistent decline from 7.3K at the end of March to about 2.6K by late June. The game maintained a high level of active users, starting with 280K and ending with around 264.6K, despite some fluctuations.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. had its weekly downloads peak at 4.1K in mid-April, before decreasing to about 4K by the end of June. Revenue remained relatively stable, fluctuating between $818 and $759 throughout the quarter. Active users showed an upward trend, starting at about 29.3K in late March and increasing to approximately 31.4K by the end of June.

For more detailed insights and additional data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022